Born out of late-night conversations with old friends, Spill turns a room into a set of prompts people actually want to answer.
3conversation modes for different rooms
Role
Concept, product, interface
Team
One-person side project
Timeline
Short prototype
Why
Good conversations often need just enough structure to get past small talk without turning the room into an interview.
How
Spill packages prompts into lightweight modes so the host can steer the energy without explaining rules for ten minutes.
The design work in Spill is tone. The interface has to get out of the way
quickly, but the prompts need enough structure to make the first answer easy.